School of Business ·
Gamified Learning
Turn Passive Training Into Active Participation
Design gamified learning that keeps attention, motivation and participation — from finding the gaps to measuring engagement outcomes.
- Duration: 2 days, 16 hours
Who this course is for
- Trainers and learning designers
- HR and L&D teams
- Managers who run onboarding or team training
What you will learn
- Find the gaps — map business, learning and engagement needs
- Design the experience — apply goals, rules, feedback and motivation psychology
- Build and implement — create content and apply appropriate gamification tools
- Measure and improve — evaluate engagement and learning outcomes
Course overview
Passive training risks losing learner attention, participation and value: many employees find non-gamified training boring and few feel motivated by it.
This two-day, sixteen-hour programme walks through four steps to more effective learning so that well-designed gamification improves motivation, productivity and time spent learning.
Practical learning
Participants design and build a gamified learning experience for a real programme they own, then plan how its outcomes will be measured.
Refund policy
No refund will be provided where written notice of withdrawal is received less than three (3) days before the course commencement date, or on or after the course commencement date.
- 100%: Written notice received 30 days or more before the course commencement date
- 50%: Written notice received 14 to 29 days before the course commencement date
- 25%: Written notice received 3 to 13 days before the course commencement date
- No refund: Written notice received less than 3 days before the course commencement date, or after the course has commenced
Company: J L Institution Pte Ltd (UEN 201428614H)